AvatarForge : A Real-Time and Node-Based Body Editing System

Abstract

Designing non-humanoid avatars with different body structures from humans so that humans can intuitively manipulate them requires the design of body structure and motion mapping, which is complex, takes time and requires special design skills. To address this problem, we propose AvatarForge which allows users to design non-humanoid avatars by editing body structure and motion mapping in real-time. In this system, users interact with a node-based interface in a virtual environment to edit their own bodies while visualizing the changes. This system aims to reduce the difficulty of designing non-humanoid avatars, expedite the prototyping of new bodies, and enable personalized avatars that match individual preferences and physical abilities. It contributes to the advancement of non-humanoid body utilization in various fields such as CG animation, inclusive design, and human augmentation.